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<title>Official Alpha-Fox Forums: Recent Posts</title>
<link>http://www.alpha-fox.com/community/</link>
<description>Official Alpha-Fox Forums: Recent Posts</description>
<language>en</language>
<pubDate>Fri, 30 Jul 2010 03:25:51 +0000</pubDate>

<item>
<title>Jeri Carter on "Arriving 100 to 150m away from gate (Emerald)"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=267#post-1191</link>
<pubDate>Fri, 23 Jul 2010 15:55:22 +0000</pubDate>
<dc:creator>Jeri Carter</dc:creator>
<guid isPermaLink="false">1191@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;A few factors play in to landing points. &#60;/p&#62;
&#60;p&#62;If the parcel has a set landing point then that is where you go.&#60;/p&#62;
&#60;p&#62;If the sim has a telhub that is where you go.&#60;/p&#62;
&#60;p&#62;there is a map bug that can easly be overcome by clicking the EH twice and has a fix built in to the automap and RLV autoTP scripts.&#60;/p&#62;
&#60;p&#62;If these are not a factor in your landing issues then I got nothing. I'm using the same viewer and have had no problems unless it is a telhub or set landing point.
&#60;/p&#62;</description>
</item>
<item>
<title>Nefertiti Nefarious on "Arriving 100 to 150m away from gate (Emerald)"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=267#post-1190</link>
<pubDate>Thu, 15 Jul 2010 16:14:25 +0000</pubDate>
<dc:creator>Nefertiti Nefarious</dc:creator>
<guid isPermaLink="false">1190@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;I tried gate hopping, and with random dial or dialing by sim name, I consistently arrive 100m or more away from the gate location.&#60;/p&#62;
&#60;p&#62;Emerald viewer&#60;br /&#62;
Emerald Viewer 1.4.0 (2270) Jun 26 2010 05:34:34 (Emerald Viewer Internal)&#60;br /&#62;
Release Notes&#60;/p&#62;
&#60;p&#62;Built with GCC version 40302&#60;/p&#62;
&#60;p&#62;You are at 198553.3, 274329.6, 56.8 in Sera located at sim8288.agni.lindenlab.com (216.82.38.101:13001)&#60;br /&#62;
Second Life Server 1.38.6.204939&#60;br /&#62;
Release Notes&#60;/p&#62;
&#60;p&#62;CPU: AMD Phenom(tm) 8450 Triple-Core Processor&#60;br /&#62;
Memory: 7894 MB&#60;br /&#62;
OS Version: Linux 2.6.28-11-generic #42-Ubuntu SMP Fri Apr 17 01:58:03 UTC 2009 x86_64&#60;br /&#62;
Graphics Card Vendor: NVIDIA Corporation&#60;br /&#62;
Graphics Card: GeForce 8400 GS/PCI/SSE2&#60;br /&#62;
OpenGL Version: 3.0.0 NVIDIA 180.44&#60;/p&#62;
&#60;p&#62;libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3.3 c-ares/1.4.0&#60;br /&#62;
J2C Decoder Version: Emerald Kakadu(v6.3.2) 1.2&#60;br /&#62;
Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.10.622 / OpenAL Community / OpenAL Soft: PulseAudio Software&#60;br /&#62;
Qt Webkit Version: 4.5.2&#60;br /&#62;
Packets Lost: 314/421520 (0.1%)
&#60;/p&#62;</description>
</item>
<item>
<title>Marlon Wulluf on "Stargate on OSgrid"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=251#post-1189</link>
<pubDate>Sun, 11 Jul 2010 06:33:50 +0000</pubDate>
<dc:creator>Marlon Wulluf</dc:creator>
<guid isPermaLink="false">1189@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;To add my point on OSgrid.&#60;/p&#62;
&#60;p&#62;From my past experience with opensim, the developers of opensim have no intention of fixing or adding features to the LSL scripting engine, neither do they have any intention of using a better physics engine, all they are interested in, is how they can get opensim to better run on THEIR own servers, anyone that drops a suggestion or a bug is told, in no uncertain terms, &#34;it works on our servers it's YOU, you don't know what you're doing, and you don't have any idea what opensim is all about, if you knew what you were doing, then you wouldn't complain and accept things the way they are. If you can't run opensim on your home server, then rent a server that DOES!!!!&#34;.&#60;/p&#62;
&#60;p&#62;Suggestions will only be approved IF!, you have years of C# programming, and the head developer (name withheld), knows you personally, and ALL patches are under the total and sole approvement of the head developer.&#60;/p&#62;
&#60;p&#62;Talking to the head developer is futile and a total waste of time.&#60;/p&#62;
&#60;p&#62;I've since then stopped using opensim on my home server, and hopefully, find a different open source virtual system similar to opensim, but a lot better and more advanced, but still allow home servers to run their regions and connected to the better grid.
&#60;/p&#62;</description>
</item>
<item>
<title>Deltac Sorbet on "RUBBISH Stargates left for no reason &#62;&#62; Name and Shame"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=252#post-1188</link>
<pubDate>Tue, 13 Apr 2010 13:28:38 +0000</pubDate>
<dc:creator>Deltac Sorbet</dc:creator>
<guid isPermaLink="false">1188@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;I support this function cause that means possibly less gates being rezzed and causing server lag.  Of course we would then have to contact all those sandbox owners x3  Hopefully they'll be understanding :3
&#60;/p&#62;</description>
</item>
<item>
<title>Vala Avro on "Protect Your Scripts"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=266#post-1187</link>
<pubDate>Sun, 11 Apr 2010 19:22:00 +0000</pubDate>
<dc:creator>Vala Avro</dc:creator>
<guid isPermaLink="false">1187@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;This part of the code will check if the prim creator is you, if its not, the script will self-destruct.&#60;/p&#62;
&#60;p&#62;You can add the optional code to your state_entry to warn you if you have forgot to set the script permissions also.&#60;/p&#62;
&#60;p&#62;&#60;code&#62;&#60;br /&#62;
&#60;pre&#62;&#60;code&#62;default
{
	on_rez(integer start_param)
	{
		llResetScript();
	}
	state_entry()
	{
		if(llGetCreator() != &#38;quot;YOUR AVATAR KEY HERE&#38;quot;)
		{
			llSay(0,&#38;quot;You don&#38;#39;t have the authorisation ot move this script.&#38;quot;);
			llRemoveInventory(llGetScriptName());
		}

		// OPTIONAL REMINDER WARNINGS

		//TRANSFER PERM
		if(llGetInventoryPermMask(llGetScriptName(), MASK_NEXT) &#38;#38; PERM_TRANSFER)
		{
			llSay(0, &#38;quot;Warning! Transfer permissions are set on &#38;quot; + llGetScriptName() + &#38;quot;!&#38;quot;);
		}

		//MODIFY PERM
		if (llGetInventoryPermMask(llGetScriptName(), MASK_NEXT) &#38;#38; PERM_MODIFY)
		{
			llSay(0, &#38;quot;Warning! Modify permissions are set on &#38;quot; + llGetScriptName() + &#38;quot;!&#38;quot;);
		}

		//COPY PERM
		if (llGetInventoryPermMask(llGetScriptName(), MASK_NEXT) &#38;#38; PERM_COPY)
		{
			llSay(0, &#38;quot;Warning! Copy permissions are set on &#38;quot; + llGetScriptName() + &#38;quot;!&#38;quot;);
		}
	}
}&#60;/code&#62;&#60;/pre&#62;
&#60;p&#62;&#60;/code&#62;&#60;/p&#62;
&#60;p&#62;That's all, its a pretty fine and easy protection which could be always useful.
&#60;/p&#62;</description>
</item>
<item>
<title>Tabzy Ragu on "RUBBISH Stargates left for no reason &#62;&#62; Name and Shame"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=252#post-1186</link>
<pubDate>Sun, 21 Mar 2010 03:07:22 +0000</pubDate>
<dc:creator>Tabzy Ragu</dc:creator>
<guid isPermaLink="false">1186@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;I would be happy to test that as well for you Lex. Give me a shout in world sometime :D&#60;/p&#62;
&#60;p&#62;Tabzy
&#60;/p&#62;</description>
</item>
<item>
<title>Jeri Carter on "ASN HTTP API non fuctionnal"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=265#post-1185</link>
<pubDate>Wed, 17 Mar 2010 08:41:44 +0000</pubDate>
<dc:creator>Jeri Carter</dc:creator>
<guid isPermaLink="false">1185@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;That is one of the api functions I use on a regular basis. It is working as of five minutes ago, but it may not have been working when your post was posted.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://stargate.alpha-fox.com/api/lookup.php?apikey=KEYGOHERE&#38;#38;what=info&#38;#38;network=milkyway&#38;#38;keyword=eternal%20calm&#38;#38;format=kvp&#34; rel=&#34;nofollow&#34;&#62;http://stargate.alpha-fox.com/api/lookup.php?apikey=KEYGOHERE&#38;#38;what=info&#38;#38;network=milkyway&#38;#38;keyword=eternal%20calm&#38;#38;format=kvp&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>Vala Avro on "ASN HTTP API non fuctionnal"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=265#post-1183</link>
<pubDate>Fri, 12 Mar 2010 09:30:06 +0000</pubDate>
<dc:creator>Vala Avro</dc:creator>
<guid isPermaLink="false">1183@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;I have received my API Key, thank you, but the api i wanted to use is apparently not working...&#60;br /&#62;
This command isn't working, all others do.&#60;br /&#62;
&#60;blockquote&#62;Command: Lookup Gate Information&#60;br /&#62;
URL: &#60;a href=&#34;http://stargate.alpha-fox.com/api/lookup.php?apikey=[YOUR&#34; rel=&#34;nofollow&#34;&#62;http://stargate.alpha-fox.com/api/lookup.php?apikey=[YOUR&#60;/a&#62; KEY GOES HERE]&#38;#38;what=info&#38;#38;network=[Milkyway/Pegasus]&#38;#38;keyword=[Keyword]&#38;#38;format=[XML/KVP]&#60;br /&#62;
Access Level: basic&#60;br /&#62;
Format: XML or pipe-delimeted values seperated by \n&#60;/blockquote&#62;&#60;br /&#62;
THe HTTP response is empty, in list and in body, the integer is 200, taht's the only thing i get.
&#60;/p&#62;</description>
</item>
<item>
<title>DragonRipper Kidd on "Transport Rings Group acces and acces list."</title>
<link>http://www.alpha-fox.com/community/topic.php?id=263#post-1182</link>
<pubDate>Sat, 06 Mar 2010 13:32:05 +0000</pubDate>
<dc:creator>DragonRipper Kidd</dc:creator>
<guid isPermaLink="false">1182@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;Allow: DarkBlack Metall, DragonRipper Kidd, Menamar Soulstar,     &#38;lt;--- the list stop there dont know if the name is in the list and it dosn t show the name or it dosent have save it.&#60;br /&#62;
[5:33]  Festung-Eingang: Deny:
&#60;/p&#62;</description>
</item>
<item>
<title>DragonRipper Kidd on "Update Teleport Rings"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=264#post-1181</link>
<pubDate>Sat, 06 Mar 2010 13:17:55 +0000</pubDate>
<dc:creator>DragonRipper Kidd</dc:creator>
<guid isPermaLink="false">1181@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;&#34;A server error was encountered with Alpha-Fox.&#34; That comes if I try to update the Teleporter Rings 1.0 and it comes too when the teleporter try to update alone.
&#60;/p&#62;</description>
</item>
<item>
<title>DragonRipper Kidd on "Transport Rings Group acces and acces list."</title>
<link>http://www.alpha-fox.com/community/topic.php?id=263#post-1180</link>
<pubDate>Sat, 06 Mar 2010 13:11:12 +0000</pubDate>
<dc:creator>DragonRipper Kidd</dc:creator>
<guid isPermaLink="false">1180@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;I have 2 Problems with the Transport Rings 1.0&#60;/p&#62;
&#60;p&#62;1* The acceslisst is to small. I only can add 3 AVs if I try to add a 4th one he trade the name of this one which is at last on the list.&#60;/p&#62;
&#60;p&#62;2* I cant use the Group acces because the Transport Rings say &#34;Group not found.  Listen opened on channel 1. [Usage:] group:(group name here) / end.  You must choose one of your groups from apez.groups [http://apez.biz/modules.php?name=General&#38;#38;op=groups]. I will listen for 30 seconds.&#34;&#60;br /&#62;
If I m loggin and click on Group he show me my groups and I have used the Apez Integration before too but still the same problem.&#60;/p&#62;
&#60;p&#62;Someone can help me ?
&#60;/p&#62;</description>
</item>
<item>
<title>Deltac Sorbet on "Texture Preloader O.o"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=262#post-1179</link>
<pubDate>Fri, 26 Feb 2010 02:39:42 +0000</pubDate>
<dc:creator>Deltac Sorbet</dc:creator>
<guid isPermaLink="false">1179@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;Not asking for one to be made, cause it already is :O  In eternal calm and munkie island, the textures for the gates load way faster.  And I mean the kawoosh and the event horizon.  No gray or fuzzy :D&#60;/p&#62;
&#60;p&#62;So can we have the preloader too?  :3&#60;/p&#62;
&#60;p&#62;Edit:  No I never got the &#34;beta&#34; gates, so I don't have the preloader &#38;gt;:O
&#60;/p&#62;</description>
</item>
<item>
<title>Sugar Feila on "Death, and Wormholes"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=261#post-1178</link>
<pubDate>Fri, 26 Feb 2010 02:01:57 +0000</pubDate>
<dc:creator>Sugar Feila</dc:creator>
<guid isPermaLink="false">1178@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;oh i see, ok thank you very much for the information ^.^
&#60;/p&#62;</description>
</item>
<item>
<title>Peter Lameth on "Death, and Wormholes"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=261#post-1177</link>
<pubDate>Thu, 25 Feb 2010 22:43:53 +0000</pubDate>
<dc:creator>Peter Lameth</dc:creator>
<guid isPermaLink="false">1177@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;you 'arrive' before the gate knows youve arrived this is your problem.
&#60;/p&#62;</description>
</item>
<item>
<title>Sugar Feila on "Death, and Wormholes"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=261#post-1176</link>
<pubDate>Thu, 25 Feb 2010 19:08:23 +0000</pubDate>
<dc:creator>Sugar Feila</dc:creator>
<guid isPermaLink="false">1176@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;Sadly it dose not, and i am sorry i suppose i wasn't to clear on what i ment, you see when ever i gate into Subnova, i appear behind the gate as i should, but when i walk through the back of that incoming worm hole, as i have said i should be able to, i'm TPed home by the Death system as if i had walked through the back of an outgoing
&#60;/p&#62;</description>
</item>
<item>
<title>Peter Lameth on "dial &#60;succ/fail&#62; randomly cutting off entries"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=260#post-1175</link>
<pubDate>Thu, 25 Feb 2010 14:34:40 +0000</pubDate>
<dc:creator>Peter Lameth</dc:creator>
<guid isPermaLink="false">1175@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;the root cause of this problem was fixed last night so it shouldnt be a problem anymore
&#60;/p&#62;</description>
</item>
<item>
<title>Lorance Crumb on "Death, and Wormholes"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=261#post-1174</link>
<pubDate>Thu, 25 Feb 2010 11:09:23 +0000</pubDate>
<dc:creator>Lorance Crumb</dc:creator>
<guid isPermaLink="false">1174@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;You should land behind the gate, the death system is designed to let you walk through the gate from the back side of an incoming wormhole without being TP'ed home. You can just walk through the back of the gate to simulate arrival. You can't walk through the back of a outgoing wormhole or the front of an incoming wormhole, also, the unstable vortex(kwoosh) will always kill you incoming or outgoing. Hope that clarifies.
&#60;/p&#62;</description>
</item>
<item>
<title>Sugar Feila on "Death, and Wormholes"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=261#post-1173</link>
<pubDate>Wed, 24 Feb 2010 21:56:27 +0000</pubDate>
<dc:creator>Sugar Feila</dc:creator>
<guid isPermaLink="false">1173@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;I have noticed that most often then not, even at the Subnova gate, when you are TPed in by gate, you appear, BEHIND the EH..that means with the Death system active unless you wait for the gate to shut down or walk around the gate...you are unable to really EXIT through the gate on arrival at some locations. Other then removing the Death System is there anyway around that?
&#60;/p&#62;</description>
</item>
<item>
<title>Liace Parx on "dial &#60;succ/fail&#62; randomly cutting off entries"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=260#post-1172</link>
<pubDate>Wed, 03 Feb 2010 20:17:59 +0000</pubDate>
<dc:creator>Liace Parx</dc:creator>
<guid isPermaLink="false">1172@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;Meh, heard the person behind this might be busy somewhere else, and maybe might take some time before its fixed, but i hope it will be fixed soon :D&#60;/p&#62;
&#60;p&#62;Made a thing to turn your avi in the right direction when you land at a gate, having to use a sensor right now to get the rotation, because it so often is missing from the message from the gate. <img src="http://www.alpha-fox.com/community/bb-plugins/bb-smilies/default/icon_smile.gif" title=":)" class="bb_smilies" /> &#60;/p&#62;</description>
</item>
<item>
<title>Liace Parx on "dial &#60;succ/fail&#62; randomly cutting off entries"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=260#post-1171</link>
<pubDate>Wed, 03 Feb 2010 19:51:44 +0000</pubDate>
<dc:creator>Liace Parx</dc:creator>
<guid isPermaLink="false">1171@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;Hmm, shouldn't be that difficult to fix it then, when the problem is located :D&#60;/p&#62;
&#60;p&#62;I got some items that communicate using external services too, was easy to bypass all that crazy stuff sl could manage to put into replies, and then work around that <img src="http://www.alpha-fox.com/community/bb-plugins/bb-smilies/default/icon_smile.gif" title=":)" class="bb_smilies" /> &#60;/p&#62;</description>
</item>
<item>
<title>Peter Lameth on "dial &#60;succ/fail&#62; randomly cutting off entries"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=260#post-1170</link>
<pubDate>Wed, 03 Feb 2010 19:13:35 +0000</pubDate>
<dc:creator>Peter Lameth</dc:creator>
<guid isPermaLink="false">1170@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;this is caused by the region name having a line break in the region name which shouldnt be their <img src="http://www.alpha-fox.com/community/bb-plugins/bb-smilies/default/icon_razz.gif" title=":P" class="bb_smilies" /> &#60;/p&#62;</description>
</item>
<item>
<title>Liace Parx on "dial &#60;succ/fail&#62; randomly cutting off entries"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=260#post-1169</link>
<pubDate>Wed, 03 Feb 2010 17:13:30 +0000</pubDate>
<dc:creator>Liace Parx</dc:creator>
<guid isPermaLink="false">1169@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;As it is showed in the API documentation: dial &#38;lt;succ/fail&#38;gt;&#124;&#38;lt;region&#38;gt;&#124;&#38;lt;pos&#38;gt;&#124;&#38;lt;nw&#38;gt;&#124; &#38;lt;name&#38;gt;&#124;&#38;lt;alias&#38;gt;&#124;&#38;lt;owner&#38;gt;&#124;&#38;lt;sgc id&#38;gt;&#124;&#38;lt;rot&#38;gt;&#60;/p&#62;
&#60;p&#62;As it can be seen here, it looks like it's randomly dropping &#38;lt;alias&#38;gt; &#38;lt;owner&#38;gt; &#38;lt;sgc id&#38;gt; and &#38;lt;rot&#38;gt;&#60;/p&#62;
&#60;p&#62;&#60;code&#62;dial succeeded&#124;Friskyville&#124;&#38;lt;117.822021,138.192978,327.703796&#38;gt;&#124;pegasus&#124;Friskyville&#60;/p&#62;
&#60;p&#62;dial succeeded&#124;Spinylor&#124;&#38;lt;152.000000,131.499985,4081.500000&#38;gt;&#124;milkyway&#124;Qetesh&#124;Stargate Mall&#124;Vala Vella&#124;PVL-442&#124;&#38;lt;-0.000000,-0.000000,-0.707107,0.707107&#38;gt;&#60;/p&#62;
&#60;p&#62;dial succeeded&#124;mmm&#124;&#38;lt;227.390457,53.579926,24.981001&#38;gt;&#124;milkyway&#124;Dark Engineering&#124;Hangar 51&#124;Janicka Engineer&#124;PM1-446&#124;&#38;lt;-0.000000,-0.000000,-0.000000,1.000000&#38;gt;&#60;/p&#62;
&#60;p&#62;dial succeeded&#124;Lunitarium&#124;&#38;lt;103.044922,103.001854,20.349998&#38;gt;&#124;milkyway&#124;Lunitarium Alteran Stargate&#124;NULL&#124;Hank Rucker&#124;PPI-40F&#124;&#38;lt;0.707228,0.000724,0.706985,0.000244&#38;gt;&#60;/p&#62;
&#60;p&#62;dial succeeded&#124;Rhee&#124;&#38;lt;126.410583,112.993874,117.887360&#38;gt;&#124;milkyway&#124;Rhee&#60;/p&#62;
&#60;p&#62;dial succeeded&#124;Nevermore&#124;&#38;lt;130.580261,242.318283,22.571524&#38;gt;&#124;pegasus&#124;Nevermore&#60;/p&#62;
&#60;p&#62;dial succeeded&#124;Big Sur&#124;&#38;lt;206.987701,174.179581,24.232489&#38;gt;&#124;milkyway&#124;Big Sur&#60;/code&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>Ash Qin on "[STARGATE] "Forced Dial" causes gate lockups."</title>
<link>http://www.alpha-fox.com/community/topic.php?id=140#post-1168</link>
<pubDate>Wed, 20 Jan 2010 12:51:14 +0000</pubDate>
<dc:creator>Ash Qin</dc:creator>
<guid isPermaLink="false">1168@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;It's been fixed internally -- We haven't released the gate update however and don't intend to until some other things are finished.
&#60;/p&#62;</description>
</item>
<item>
<title>cory Berithos on "gdo"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=258#post-1166</link>
<pubDate>Thu, 14 Jan 2010 16:13:57 +0000</pubDate>
<dc:creator>cory Berithos</dc:creator>
<guid isPermaLink="false">1166@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;ok done close it
&#60;/p&#62;</description>
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<item>
<title>SHAMUS Carter on "gdo"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=258#post-1165</link>
<pubDate>Thu, 07 Jan 2010 19:48:44 +0000</pubDate>
<dc:creator>SHAMUS Carter</dc:creator>
<guid isPermaLink="false">1165@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;There is an extensive well documented API in the manual I highly recommend you spend some time to familiarize yourself with the API.
&#60;/p&#62;</description>
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<title>cory Berithos on "gdo"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=258#post-1164</link>
<pubDate>Thu, 07 Jan 2010 19:11:34 +0000</pubDate>
<dc:creator>cory Berithos</dc:creator>
<guid isPermaLink="false">1164@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;i am trying to make my own gdo system and i can not get the message what opens the iris to go throw gate can any oen help
&#60;/p&#62;</description>
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<title>Peter Lameth on "PS3 Stargate theme"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=257#post-1163</link>
<pubDate>Sat, 02 Jan 2010 14:49:54 +0000</pubDate>
<dc:creator>Peter Lameth</dc:creator>
<guid isPermaLink="false">1163@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;i'll take a look at it
&#60;/p&#62;</description>
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<title>Jeri Carter on "PS3 Stargate theme"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=257#post-1162</link>
<pubDate>Sat, 02 Jan 2010 14:04:52 +0000</pubDate>
<dc:creator>Jeri Carter</dc:creator>
<guid isPermaLink="false">1162@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;this is a bit off topic for the fourm, but i found the coolest PS3 stargate theme and thought the people here with a PS3 would love it&#60;br /&#62;
&#60;a href=&#34;http://www.ps3-themes.com/movies-tv/stargate-2.html&#34; rel=&#34;nofollow&#34;&#62;http://www.ps3-themes.com/movies-tv/stargate-2.html&#60;/a&#62;
&#60;/p&#62;</description>
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<title>Neocrypter Rojyo on "[STARGATE] "Forced Dial" causes gate lockups."</title>
<link>http://www.alpha-fox.com/community/topic.php?id=140#post-1161</link>
<pubDate>Fri, 25 Dec 2009 10:34:08 +0000</pubDate>
<dc:creator>Neocrypter Rojyo</dc:creator>
<guid isPermaLink="false">1161@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;I hope this featured gets sorted, even if it just brings the even horizon up for effect without the dialing happening I think this would make more then a few people happy. I just started playing with the api and i thought that feature was awsome, i do however think its weird cause it is connecting to the other gate just fine, my gdo sends its data and gets a response with no issue and the chatter functions work  just fine as well just the mapto event seems to be broken.
&#60;/p&#62;</description>
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<title>Bitova Loon on "RUBBISH Stargates left for no reason &#62;&#62; Name and Shame"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=252#post-1159</link>
<pubDate>Wed, 23 Dec 2009 20:07:41 +0000</pubDate>
<dc:creator>Bitova Loon</dc:creator>
<guid isPermaLink="false">1159@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;johney Cluny .. 2 gates and a DHD returned ...  &#60;/p&#62;
&#60;p&#62;Lex please please please .. can we have the update you mentioned earlier <img src="http://www.alpha-fox.com/community/bb-plugins/bb-smilies/default/icon_smile.gif" title=":)" class="bb_smilies" /> &#60;/p&#62;</description>
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<item>
<title>Ash Qin on "Stargate on OSgrid"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=251#post-1158</link>
<pubDate>Wed, 09 Dec 2009 11:46:28 +0000</pubDate>
<dc:creator>Ash Qin</dc:creator>
<guid isPermaLink="false">1158@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;&#60;blockquote&#62;How difficult would it be to setup a network for using Alteran Stargates on OSgrid? &#60;/blockquote&#62;Setting up a separate network on the server, not hard. Getting the existing gate code to work on opensim - Difficult.&#60;/p&#62;
&#60;p&#62;I don't know what it is about their LSL implementation, but it's breaking our otherwise working LSL scripts. This is not something I'm looking into much at the moment.
&#60;/p&#62;</description>
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<title>Lex Mars on "Maturity Rating"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=255#post-1157</link>
<pubDate>Tue, 08 Dec 2009 22:53:43 +0000</pubDate>
<dc:creator>Lex Mars</dc:creator>
<guid isPermaLink="false">1157@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;The implementation would also require blocking gates from dialing the rating restricted gate to prevent people from being stranded at the gate with no way to dial home.&#60;/p&#62;
&#60;p&#62;This would effectively block most gates on the network from being able to dial the gate with the restrictions enabled.
&#60;/p&#62;</description>
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<item>
<title>Ash Qin on "Maturity Rating"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=255#post-1156</link>
<pubDate>Tue, 08 Dec 2009 13:46:37 +0000</pubDate>
<dc:creator>Ash Qin</dc:creator>
<guid isPermaLink="false">1156@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;It can be considered when LL gives us a way to see the adult flag. Until then, there is no way to implement it yet, to my knowledge.
&#60;/p&#62;</description>
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<item>
<title>Peter Lameth on "Maturity Rating"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=255#post-1155</link>
<pubDate>Tue, 08 Dec 2009 13:41:39 +0000</pubDate>
<dc:creator>Peter Lameth</dc:creator>
<guid isPermaLink="false">1155@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;i could probably understand not wanting to dial 'Adult' regions but anything else is severely limiting why would anyone want to do that.
&#60;/p&#62;</description>
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<item>
<title>Vroom Stilman on "Maturity Rating"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=255#post-1154</link>
<pubDate>Tue, 08 Dec 2009 05:44:53 +0000</pubDate>
<dc:creator>Vroom Stilman</dc:creator>
<guid isPermaLink="false">1154@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;Hey guys, and thanks for reading this.  :-)&#60;/p&#62;
&#60;p&#62;I would like to recommend that you add a maturity rating feature to the stargate, which does not allow the stargate to dial a Maturity Rating above a certain level.&#60;/p&#62;
&#60;p&#62;For example:&#60;br /&#62;
If the owner selects not to allow the stargate to dial a Mature sim, it neither dials a mature sim, nor an adult content sim.&#60;/p&#62;
&#60;p&#62;Thanks again for reading this guys. Let me know if you have any questions.
&#60;/p&#62;</description>
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