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<title>Official Alpha-Fox Forums: Recent Topics</title>
<link>http://www.alpha-fox.com/community/</link>
<description>Official Alpha-Fox Forums: Recent Topics</description>
<language>en</language>
<pubDate>Sat, 19 May 2012 04:53:36 +0000</pubDate>

<item>
<title>Deltac Sorbet on "Texture Preloader O.o"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=262#post-1179</link>
<pubDate>Fri, 26 Feb 2010 02:39:42 +0000</pubDate>
<dc:creator>Deltac Sorbet</dc:creator>
<guid isPermaLink="false">1179@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;Not asking for one to be made, cause it already is :O  In eternal calm and munkie island, the textures for the gates load way faster.  And I mean the kawoosh and the event horizon.  No gray or fuzzy :D&#60;/p&#62;
&#60;p&#62;So can we have the preloader too?  :3&#60;/p&#62;
&#60;p&#62;Edit:  No I never got the &#34;beta&#34; gates, so I don't have the preloader &#38;gt;:O
&#60;/p&#62;</description>
</item>
<item>
<title>Zachary Carter on "ASN 2.0"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=270#post-1203</link>
<pubDate>Tue, 05 Oct 2010 15:22:52 +0000</pubDate>
<dc:creator>Zachary Carter</dc:creator>
<guid isPermaLink="false">1203@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;Hey everybody!&#60;/p&#62;
&#60;p&#62;I realize that I've been MIA for the past, well, while.  I'm loaded up with classes at uni and that is causing me to have a lack of time to maintain the network.  However, I wanted to give you an update as to where I currently am with the network.&#60;/p&#62;
&#60;p&#62;1) ASN 2.0 is essentially completed.  It needs to be tested, and have any new features we may have come up with recently added in... but it does work.&#60;/p&#62;
&#60;p&#62;2) The new website will be based on Drupal.  I'm sick of maintaining my own CMS and dealing with its buggyness.  If anyone else has a suggestion for an easy to integrate CMS, please let me know!&#60;/p&#62;
&#60;p&#62;3) The name2key / key2name has been discontinued due to people spamming it and killing our servers.  We have no plans for this service to return.&#60;/p&#62;
&#60;p&#62;4) The forum will be going away and replaced with a simple blog, unless there is great opposition to this.&#60;/p&#62;
&#60;p&#62;5) We will be utilizing a third party support system for support (see: Zendesk, etc) instead of our current support system (IRC, forums, support ticket, it doesn't work well together)&#60;/p&#62;
&#60;p&#62;6) Terminals are a thing of the past, and we will no longer have any AFVI services due to HTTP-IN.&#60;/p&#62;
&#60;p&#62;7) The gate network will be greatly simplified, and an API will be created to let people create their own gates.  Things such as the &#34;User Gate Profile&#34; (list of gates in your profile &#34;Web&#34; tab) will be removed as they are not worth maintaining.&#60;/p&#62;
&#60;p&#62;-------&#60;/p&#62;
&#60;p&#62;Hopefully winter break will allow for more work on this, and you guys will see a upgraded network coming your way!  For now, enjoy the network and let me know of any pressing issues.&#60;/p&#62;
&#60;p&#62;Zach
&#60;/p&#62;</description>
</item>
<item>
<title>Ice Brodie on "Adding a glyph for "Stargate: Equestria""</title>
<link>http://www.alpha-fox.com/community/topic.php?id=274#post-1232</link>
<pubDate>Tue, 13 Mar 2012 03:56:01 +0000</pubDate>
<dc:creator>Ice Brodie</dc:creator>
<guid isPermaLink="false">1232@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;Between Bronies becoming a fairly popular internet subculture, and there being an actual fanfic for MLP and Stargate SG-1, I would like to request that the Equestria PoO be added to the PoO selection.&#60;/p&#62;
&#60;p&#62;For pic: &#60;a href=&#34;http://illogicallabs.com/images/sgequestria.png&#34; rel=&#34;nofollow&#34;&#62;http://illogicallabs.com/images/sgequestria.png&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;For the Fanfic: &#60;a href=&#34;http://www.equestriadaily.com/2011/05/story-stargate-equestria.html&#34; rel=&#34;nofollow&#34;&#62;http://www.equestriadaily.com/2011/05/story-stargate-equestria.html&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I for one found the fanfic to be a good read, the SG-1 characters are as true to form as possible given what they're working with (small talking pastel equines). I blame Stargate: Equestria for why I'm into MLP, I'm actually not alone. I'm including it here to show what this is all about.
&#60;/p&#62;</description>
</item>
<item>
<title>Bitova Loon on "reporting gates that fail the old rules"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=273#post-1221</link>
<pubDate>Fri, 08 Apr 2011 20:31:43 +0000</pubDate>
<dc:creator>Bitova Loon</dc:creator>
<guid isPermaLink="false">1221@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;There used to be a set of rules re SG placement .. Orientation and SIM TP points etc .. I was &#34;/d random&#34;gly tonight and in the 6 I did .. I never once landed at the gate ... on 4 I had to use Phoenix Area search to find the gate and on the other 2 I just gave up after either landing in abandoned land and face landing in the dirt or just not finding a gate .. .... Do we still report &#34;out of spec gates&#34; ?? and what's the rules could not find them on the site
&#60;/p&#62;</description>
</item>
<item>
<title>Ivy Sunkiller on "So how can you actually get a gate now?"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=271#post-1210</link>
<pubDate>Mon, 24 Jan 2011 14:59:00 +0000</pubDate>
<dc:creator>Ivy Sunkiller</dc:creator>
<guid isPermaLink="false">1210@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;Hey there! I'm kind of new, Ash has sent me the package and I've been working out with it quite nicely, made my own DHD already and what not, but that's not the topic :).&#60;/p&#62;
&#60;p&#62;Since I got the gate I've been viral advertising it to folks, and this brings me to a problem - the release package is practically not obtainable atm:&#60;/p&#62;
&#60;p&#62;1) The '&#60;a href=&#34;http://www.alpha-fox.com/asn/get/&#34;&#62;Get&#60;/a&#62;' page here - it didn't work for me, neither did it work for anyone else I know (character not found on grid).&#60;br /&#62;
2) Subnova Citadel in world - I assume the sim closed? Not the first one, not the last one :).&#60;br /&#62;
3) SL Exchange - got closed, the gate is not on the new Marketplace (this would be the easiest and most effective way to propagate them?)&#60;br /&#62;
4) Apez.biz - that site seems to have issues of their own and registering there is next to impossible.&#60;/p&#62;
&#60;p&#62;All in all, you really can't get a gate unless someone sends you one (like I've got it).
&#60;/p&#62;</description>
</item>
<item>
<title>Ivy Sunkiller on "Because a picture is worth 1000 words: send images over stargate chatter via SVP"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=272#post-1215</link>
<pubDate>Fri, 28 Jan 2011 00:45:50 +0000</pubDate>
<dc:creator>Ivy Sunkiller</dc:creator>
<guid isPermaLink="false">1215@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;If anyone came up, developed, and released something similar before, shoot me. Otherwise, I claim this to be named Sunkiller Visual Protocol!&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;https://marketplace.secondlife.com/p/SVP-Standalone-Display-for-ASN/1875897&#34;&#62;Prototype, full-perm, freebie device&#60;/a&#62; (yes, that's Cerberus logo there, that's what I use on my chevrons in my little ME cross-over, I'll put something else there once I've more time).&#60;/p&#62;
&#60;p&#62;The idea is simple:&#60;/p&#62;
&#60;p&#62;Send 4:3 (for convenience) image UUID over chatter after establishing wormhole with the name of &#34;_SVP_&#34; (so it gets ignored by &#34;radio&#34; like the SGC chatter), example:&#60;/p&#62;
&#60;p&#62;send chatter&#124;_SVP_&#124;459b9ff3-ad0f-0160-2bc1-f323840ba606&#124;1&#60;/p&#62;
&#60;p&#62;Obviously, reading is same way:&#60;/p&#62;
&#60;p&#62;chatter&#124;_SVP_&#124;&#38;lt;texture UUID&#38;gt;&#60;/p&#62;
&#60;p&#62;Grab a texture, slam it on a prim. I've it working in my WIP DHD (dial Blackbird) and there is a very basic screen at friends place (dial Extropia Beta), both sending and receiving, should you need a test.
&#60;/p&#62;</description>
</item>
<item>
<title>Krahazik Zaytsev on "Stargate on OSgrid"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=251#post-1136</link>
<pubDate>Tue, 03 Nov 2009 19:39:55 +0000</pubDate>
<dc:creator>Krahazik Zaytsev</dc:creator>
<guid isPermaLink="false">1136@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;How difficult would it be to setup a network for using Alteran Stargates on OSgrid?
&#60;/p&#62;</description>
</item>
<item>
<title>Edward Towton on "Shield Raises on Its Own"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=268#post-1192</link>
<pubDate>Fri, 13 Aug 2010 23:27:27 +0000</pubDate>
<dc:creator>Edward Towton</dc:creator>
<guid isPermaLink="false">1192@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;Anybody ever have their gate raise its shield seemingly by itself?  One of my gates, of the Pegasus type, had its shield raised when I logged on today.&#60;/p&#62;
&#60;p&#62;It definitely wasn't me who raised it, because it was used today (not be me).&#60;/p&#62;
&#60;p&#62;Just found that interesting and wondering if there's any reason it might happen?
&#60;/p&#62;</description>
</item>
<item>
<title>Zachary Carter on "[3RD PARTY] Target Gate Iris Status"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=16#post-17</link>
<pubDate>Mon, 26 May 2008 04:33:36 +0000</pubDate>
<dc:creator>Zachary Carter</dc:creator>
<guid isPermaLink="false">17@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;&#60;strong&#62;Name: &#60;/strong&#62;Target Gate Iris Status&#60;br /&#62;
&#60;strong&#62;Author: &#60;/strong&#62;Munchy Yost&#60;br /&#62;
&#60;strong&#62;Date: &#60;/strong&#62;25 February 2008&#60;/p&#62;
&#60;p&#62;I think Zac said he was gonna post a script like this but i don't see it. so Here ya go a script to have an announcement when the dialed gates shield/iris is up, and hopefully when it gets lowered.&#60;/p&#62;
&#60;p&#62;[START]&#60;code&#62;&#60;br /&#62;
&#60;pre&#62;&#60;code&#62;default
{
    state_entry()
    {
        llListen(-805000,&#38;quot;&#38;quot;,&#38;quot;&#38;quot;,&#38;quot;&#38;quot;);
        llListen(-905000,&#38;quot;&#38;quot;,&#38;quot;&#38;quot;,&#38;quot;&#38;quot;);
    }

    listen( integer channel, string name, key id, string message )
    {
        if(message==&#38;quot;target shield raised&#38;quot;)
        {
            llSay(0,&#38;quot;Target is blocked up! DO NOT ENTER!&#38;quot;);
        }
        else
        if(message==&#38;quot;target shield lowered&#38;quot;)
        {
            llSay(0,&#38;quot;Gate is now clear proceed&#38;quot;);
        }
    }
}&#60;/code&#62;&#60;/pre&#62;
&#60;p&#62;&#60;/code&#62;[END]
&#60;/p&#62;</description>
</item>
<item>
<title>Vala Avro on "Stargate Busy =&#62; Cut Stargate Wormhole"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=269#post-1193</link>
<pubDate>Tue, 17 Aug 2010 20:49:37 +0000</pubDate>
<dc:creator>Vala Avro</dc:creator>
<guid isPermaLink="false">1193@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;I think everyone already noticed that, when you dial ot a stargate wich were busy, their connected wormhole will close by a cut power.&#60;/p&#62;
&#60;p&#62;If we try to look at the Stargate network knew in the show, when they dial to a busy gate the stargate stop dialing like it actually does and that's all, the already done wormhole stay connected.&#60;/p&#62;
&#60;p&#62;To apply the actual problem to real life, imagine : You are calling your cousin by phone, but the line seems to be busy, you don't close their call, you just hear that annoying sound and they continue to speak withotu you and without knowing that you tried to dial.&#60;/p&#62;
&#60;p&#62;The stuff to try to fix or change is the cut power when the busy gate got a dial attemp from an other gate.
&#60;/p&#62;</description>
</item>
<item>
<title>Nefertiti Nefarious on "Arriving 100 to 150m away from gate (Emerald)"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=267#post-1190</link>
<pubDate>Thu, 15 Jul 2010 16:14:25 +0000</pubDate>
<dc:creator>Nefertiti Nefarious</dc:creator>
<guid isPermaLink="false">1190@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;I tried gate hopping, and with random dial or dialing by sim name, I consistently arrive 100m or more away from the gate location.&#60;/p&#62;
&#60;p&#62;Emerald viewer&#60;br /&#62;
Emerald Viewer 1.4.0 (2270) Jun 26 2010 05:34:34 (Emerald Viewer Internal)&#60;br /&#62;
Release Notes&#60;/p&#62;
&#60;p&#62;Built with GCC version 40302&#60;/p&#62;
&#60;p&#62;You are at 198553.3, 274329.6, 56.8 in Sera located at sim8288.agni.lindenlab.com (216.82.38.101:13001)&#60;br /&#62;
Second Life Server 1.38.6.204939&#60;br /&#62;
Release Notes&#60;/p&#62;
&#60;p&#62;CPU: AMD Phenom(tm) 8450 Triple-Core Processor&#60;br /&#62;
Memory: 7894 MB&#60;br /&#62;
OS Version: Linux 2.6.28-11-generic #42-Ubuntu SMP Fri Apr 17 01:58:03 UTC 2009 x86_64&#60;br /&#62;
Graphics Card Vendor: NVIDIA Corporation&#60;br /&#62;
Graphics Card: GeForce 8400 GS/PCI/SSE2&#60;br /&#62;
OpenGL Version: 3.0.0 NVIDIA 180.44&#60;/p&#62;
&#60;p&#62;libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3.3 c-ares/1.4.0&#60;br /&#62;
J2C Decoder Version: Emerald Kakadu(v6.3.2) 1.2&#60;br /&#62;
Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.10.622 / OpenAL Community / OpenAL Soft: PulseAudio Software&#60;br /&#62;
Qt Webkit Version: 4.5.2&#60;br /&#62;
Packets Lost: 314/421520 (0.1%)
&#60;/p&#62;</description>
</item>
<item>
<title>Bitova Loon on "RUBBISH Stargates left for no reason &#62;&#62; Name and Shame"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=252#post-1143</link>
<pubDate>Tue, 10 Nov 2009 21:41:06 +0000</pubDate>
<dc:creator>Bitova Loon</dc:creator>
<guid isPermaLink="false">1143@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;We leave Build enabled on our SIMS and pretty much the only rubbish we have find left around are STARGATE's .. which is DAMM annoying as there is a &#34;offical&#34; Stargate on every sim (at the teleport point) .. so I am fed up of returning this &#34;communities&#34; rubbish.. From now on you leave one I'll return it and post your name here .. you leave another I'll ban you from the SIMs..
&#60;/p&#62;</description>
</item>
<item>
<title>Vala Avro on "Protect Your Scripts"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=266#post-1187</link>
<pubDate>Sun, 11 Apr 2010 19:22:00 +0000</pubDate>
<dc:creator>Vala Avro</dc:creator>
<guid isPermaLink="false">1187@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;This part of the code will check if the prim creator is you, if its not, the script will self-destruct.&#60;/p&#62;
&#60;p&#62;You can add the optional code to your state_entry to warn you if you have forgot to set the script permissions also.&#60;/p&#62;
&#60;p&#62;&#60;code&#62;&#60;br /&#62;
&#60;pre&#62;&#60;code&#62;default
{
	on_rez(integer start_param)
	{
		llResetScript();
	}
	state_entry()
	{
		if(llGetCreator() != &#38;quot;YOUR AVATAR KEY HERE&#38;quot;)
		{
			llSay(0,&#38;quot;You don&#38;#39;t have the authorisation ot move this script.&#38;quot;);
			llRemoveInventory(llGetScriptName());
		}

		// OPTIONAL REMINDER WARNINGS

		//TRANSFER PERM
		if(llGetInventoryPermMask(llGetScriptName(), MASK_NEXT) &#38;#38; PERM_TRANSFER)
		{
			llSay(0, &#38;quot;Warning! Transfer permissions are set on &#38;quot; + llGetScriptName() + &#38;quot;!&#38;quot;);
		}

		//MODIFY PERM
		if (llGetInventoryPermMask(llGetScriptName(), MASK_NEXT) &#38;#38; PERM_MODIFY)
		{
			llSay(0, &#38;quot;Warning! Modify permissions are set on &#38;quot; + llGetScriptName() + &#38;quot;!&#38;quot;);
		}

		//COPY PERM
		if (llGetInventoryPermMask(llGetScriptName(), MASK_NEXT) &#38;#38; PERM_COPY)
		{
			llSay(0, &#38;quot;Warning! Copy permissions are set on &#38;quot; + llGetScriptName() + &#38;quot;!&#38;quot;);
		}
	}
}&#60;/code&#62;&#60;/pre&#62;
&#60;p&#62;&#60;/code&#62;&#60;/p&#62;
&#60;p&#62;That's all, its a pretty fine and easy protection which could be always useful.
&#60;/p&#62;</description>
</item>
<item>
<title>Vala Avro on "ASN HTTP API non fuctionnal"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=265#post-1183</link>
<pubDate>Fri, 12 Mar 2010 09:30:06 +0000</pubDate>
<dc:creator>Vala Avro</dc:creator>
<guid isPermaLink="false">1183@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;I have received my API Key, thank you, but the api i wanted to use is apparently not working...&#60;br /&#62;
This command isn't working, all others do.&#60;br /&#62;
&#60;blockquote&#62;Command: Lookup Gate Information&#60;br /&#62;
URL: &#60;a href=&#34;http://stargate.alpha-fox.com/api/lookup.php?apikey=[YOUR&#34; rel=&#34;nofollow&#34;&#62;http://stargate.alpha-fox.com/api/lookup.php?apikey=[YOUR&#60;/a&#62; KEY GOES HERE]&#38;#38;what=info&#38;#38;network=[Milkyway/Pegasus]&#38;#38;keyword=[Keyword]&#38;#38;format=[XML/KVP]&#60;br /&#62;
Access Level: basic&#60;br /&#62;
Format: XML or pipe-delimeted values seperated by \n&#60;/blockquote&#62;&#60;br /&#62;
THe HTTP response is empty, in list and in body, the integer is 200, taht's the only thing i get.
&#60;/p&#62;</description>
</item>
<item>
<title>DragonRipper Kidd on "Transport Rings Group acces and acces list."</title>
<link>http://www.alpha-fox.com/community/topic.php?id=263#post-1180</link>
<pubDate>Sat, 06 Mar 2010 13:11:12 +0000</pubDate>
<dc:creator>DragonRipper Kidd</dc:creator>
<guid isPermaLink="false">1180@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;I have 2 Problems with the Transport Rings 1.0&#60;/p&#62;
&#60;p&#62;1* The acceslisst is to small. I only can add 3 AVs if I try to add a 4th one he trade the name of this one which is at last on the list.&#60;/p&#62;
&#60;p&#62;2* I cant use the Group acces because the Transport Rings say &#34;Group not found.  Listen opened on channel 1. [Usage:] group:(group name here) / end.  You must choose one of your groups from apez.groups [http://apez.biz/modules.php?name=General&#38;#38;op=groups]. I will listen for 30 seconds.&#34;&#60;br /&#62;
If I m loggin and click on Group he show me my groups and I have used the Apez Integration before too but still the same problem.&#60;/p&#62;
&#60;p&#62;Someone can help me ?
&#60;/p&#62;</description>
</item>
<item>
<title>DragonRipper Kidd on "Update Teleport Rings"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=264#post-1181</link>
<pubDate>Sat, 06 Mar 2010 13:17:55 +0000</pubDate>
<dc:creator>DragonRipper Kidd</dc:creator>
<guid isPermaLink="false">1181@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;&#34;A server error was encountered with Alpha-Fox.&#34; That comes if I try to update the Teleporter Rings 1.0 and it comes too when the teleporter try to update alone.
&#60;/p&#62;</description>
</item>
<item>
<title>Sugar Feila on "Death, and Wormholes"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=261#post-1173</link>
<pubDate>Wed, 24 Feb 2010 21:56:27 +0000</pubDate>
<dc:creator>Sugar Feila</dc:creator>
<guid isPermaLink="false">1173@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;I have noticed that most often then not, even at the Subnova gate, when you are TPed in by gate, you appear, BEHIND the EH..that means with the Death system active unless you wait for the gate to shut down or walk around the gate...you are unable to really EXIT through the gate on arrival at some locations. Other then removing the Death System is there anyway around that?
&#60;/p&#62;</description>
</item>
<item>
<title>Liace Parx on "dial &#60;succ/fail&#62; randomly cutting off entries"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=260#post-1169</link>
<pubDate>Wed, 03 Feb 2010 17:13:30 +0000</pubDate>
<dc:creator>Liace Parx</dc:creator>
<guid isPermaLink="false">1169@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;As it is showed in the API documentation: dial &#38;lt;succ/fail&#38;gt;&#124;&#38;lt;region&#38;gt;&#124;&#38;lt;pos&#38;gt;&#124;&#38;lt;nw&#38;gt;&#124; &#38;lt;name&#38;gt;&#124;&#38;lt;alias&#38;gt;&#124;&#38;lt;owner&#38;gt;&#124;&#38;lt;sgc id&#38;gt;&#124;&#38;lt;rot&#38;gt;&#60;/p&#62;
&#60;p&#62;As it can be seen here, it looks like it's randomly dropping &#38;lt;alias&#38;gt; &#38;lt;owner&#38;gt; &#38;lt;sgc id&#38;gt; and &#38;lt;rot&#38;gt;&#60;/p&#62;
&#60;p&#62;&#60;code&#62;dial succeeded&#124;Friskyville&#124;&#38;lt;117.822021,138.192978,327.703796&#38;gt;&#124;pegasus&#124;Friskyville&#60;/p&#62;
&#60;p&#62;dial succeeded&#124;Spinylor&#124;&#38;lt;152.000000,131.499985,4081.500000&#38;gt;&#124;milkyway&#124;Qetesh&#124;Stargate Mall&#124;Vala Vella&#124;PVL-442&#124;&#38;lt;-0.000000,-0.000000,-0.707107,0.707107&#38;gt;&#60;/p&#62;
&#60;p&#62;dial succeeded&#124;mmm&#124;&#38;lt;227.390457,53.579926,24.981001&#38;gt;&#124;milkyway&#124;Dark Engineering&#124;Hangar 51&#124;Janicka Engineer&#124;PM1-446&#124;&#38;lt;-0.000000,-0.000000,-0.000000,1.000000&#38;gt;&#60;/p&#62;
&#60;p&#62;dial succeeded&#124;Lunitarium&#124;&#38;lt;103.044922,103.001854,20.349998&#38;gt;&#124;milkyway&#124;Lunitarium Alteran Stargate&#124;NULL&#124;Hank Rucker&#124;PPI-40F&#124;&#38;lt;0.707228,0.000724,0.706985,0.000244&#38;gt;&#60;/p&#62;
&#60;p&#62;dial succeeded&#124;Rhee&#124;&#38;lt;126.410583,112.993874,117.887360&#38;gt;&#124;milkyway&#124;Rhee&#60;/p&#62;
&#60;p&#62;dial succeeded&#124;Nevermore&#124;&#38;lt;130.580261,242.318283,22.571524&#38;gt;&#124;pegasus&#124;Nevermore&#60;/p&#62;
&#60;p&#62;dial succeeded&#124;Big Sur&#124;&#38;lt;206.987701,174.179581,24.232489&#38;gt;&#124;milkyway&#124;Big Sur&#60;/code&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>Zachary Carter on "[STARGATE] "Forced Dial" causes gate lockups."</title>
<link>http://www.alpha-fox.com/community/topic.php?id=140#post-521</link>
<pubDate>Sun, 09 Nov 2008 09:45:26 +0000</pubDate>
<dc:creator>Zachary Carter</dc:creator>
<guid isPermaLink="false">521@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;&#60;strong&#62;Support Ticket&#60;br /&#62;
Kyra Vixen&#60;br /&#62;
09 November 2008, 6:56:36 am&#60;/strong&#62;&#60;/p&#62;
&#60;p&#62;When using the following script (at the bottom) as a basic proof of concept, the following issues occur&#60;/p&#62;
&#60;p&#62;1) The event horizon is unresponsive to clicks.&#60;br /&#62;
2) The gate itself is unresponsive to clicks.&#60;br /&#62;
3) If a &#34;/stargate reset&#34; is issued via channel zero, the gate will not respond to attempts to dial it until &#34;/stargate restart&#34; is issued, and another reset is issued, upon which the gate seems to reset twice.&#60;br /&#62;
4) &#34;/stargate test incoming&#34; and &#34;/stargate test outgoing&#34; will not work until the gate is restarted and reset.&#60;/p&#62;
&#60;p&#62;Sincerely,&#60;/p&#62;
&#60;p&#62;Kyra&#60;/p&#62;
&#60;p&#62;default&#60;br /&#62;
{&#60;br /&#62;
touch_start(integer n)&#60;br /&#62;
{&#60;br /&#62;
llSay(-804000, &#34;directdial&#124;*&#124;random&#124;2&#34;);&#60;br /&#62;
llSay(-904000, &#34;directdial&#124;*&#124;random&#124;2&#34;);&#60;br /&#62;
}&#60;br /&#62;
}
&#60;/p&#62;</description>
</item>
<item>
<title>cory Berithos on "gdo"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=258#post-1164</link>
<pubDate>Thu, 07 Jan 2010 19:11:34 +0000</pubDate>
<dc:creator>cory Berithos</dc:creator>
<guid isPermaLink="false">1164@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;i am trying to make my own gdo system and i can not get the message what opens the iris to go throw gate can any oen help
&#60;/p&#62;</description>
</item>
<item>
<title>Jeri Carter on "PS3 Stargate theme"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=257#post-1162</link>
<pubDate>Sat, 02 Jan 2010 14:04:52 +0000</pubDate>
<dc:creator>Jeri Carter</dc:creator>
<guid isPermaLink="false">1162@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;this is a bit off topic for the fourm, but i found the coolest PS3 stargate theme and thought the people here with a PS3 would love it&#60;br /&#62;
&#60;a href=&#34;http://www.ps3-themes.com/movies-tv/stargate-2.html&#34; rel=&#34;nofollow&#34;&#62;http://www.ps3-themes.com/movies-tv/stargate-2.html&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>Vroom Stilman on "Maturity Rating"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=255#post-1154</link>
<pubDate>Tue, 08 Dec 2009 05:44:53 +0000</pubDate>
<dc:creator>Vroom Stilman</dc:creator>
<guid isPermaLink="false">1154@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;Hey guys, and thanks for reading this.  :-)&#60;/p&#62;
&#60;p&#62;I would like to recommend that you add a maturity rating feature to the stargate, which does not allow the stargate to dial a Maturity Rating above a certain level.&#60;/p&#62;
&#60;p&#62;For example:&#60;br /&#62;
If the owner selects not to allow the stargate to dial a Mature sim, it neither dials a mature sim, nor an adult content sim.&#60;/p&#62;
&#60;p&#62;Thanks again for reading this guys. Let me know if you have any questions.
&#60;/p&#62;</description>
</item>
<item>
<title>Madathlon Darkstone on "Custom DHD"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=254#post-1153</link>
<pubDate>Sun, 06 Dec 2009 04:32:31 +0000</pubDate>
<dc:creator>Madathlon Darkstone</dc:creator>
<guid isPermaLink="false">1153@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;U was looking into building a custom DHD. Is there one that mod that I can tear apart?
&#60;/p&#62;</description>
</item>
<item>
<title>Michael Farrior on "DHD Script Tips"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=253#post-1148</link>
<pubDate>Thu, 26 Nov 2009 07:42:57 +0000</pubDate>
<dc:creator>Michael Farrior</dc:creator>
<guid isPermaLink="false">1148@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;I'm working on my own DHD, and could use some tips on how to get the buttons to light up on each chevron lock.  Here is my current code, granted it works fine when you dial slowly, but when you dial quickly, every button goes blue on the first chevron lock, which is expected due to the chevron++ being 1 for each button on their initial press.&#60;/p&#62;
&#60;p&#62;&#60;code&#62;&#60;br /&#62;
&#60;pre&#62;&#60;code&#62;integer stargate;
integer chevron = 1;
integer glyphused = 0;
string glyphcheck;

default
{
    state_entry()
    {
        stargate = llListen(-805000, &#38;quot;&#38;quot;, &#38;quot;&#38;quot;,&#38;quot;&#38;quot;);
        if(glyphused != 1)
        {
            state dial;
        }
    }

    listen(integer channel, string name, key id, string message)
    {
        if( message == &#38;quot;chevron &#38;quot; + (string)chevron + &#38;quot; locked&#38;quot; )
        {
            llSetPrimitiveParams([
                PRIM_COLOR, ALL_SIDES, &#38;lt;0,0,1&#38;gt;, 1.0,
                25, ALL_SIDES, 0.00
            ]);
        }
        else if(message == &#38;quot;stargate reset&#38;quot; &#124;&#124; message == &#38;quot;stargate close&#38;quot;)
        {
            llSetPrimitiveParams([
                PRIM_COLOR, ALL_SIDES, &#38;lt;1,1,1&#38;gt;, 1.0,
                25, ALL_SIDES, 0.00
            ]);
            llResetScript();
        }
    }
}
state dial
{
    state_entry()
    {
        stargate = llListen(-805000, &#38;quot;&#38;quot;, &#38;quot;&#38;quot;,&#38;quot;&#38;quot;);
        if(glyphused == 1)
        {
            state default;
        }
    }

    listen(integer channel, string name, key id, string message)
    {
        if( message == &#38;quot;chevron &#38;quot; + (string)chevron + &#38;quot; locked&#38;quot; )
        {
            chevron++;
        }
        else if(message == &#38;quot;stargate reset&#38;quot; &#124;&#124; message == &#38;quot;stargate close&#38;quot;)
        {
            llSetPrimitiveParams([
                PRIM_COLOR, ALL_SIDES, &#38;lt;1,1,1&#38;gt;, 1.0,
                25, ALL_SIDES, 0.00
            ]);
            llResetScript();
        }
    }

    touch_start(integer total_number)
    {
        llSay(-804000, &#38;quot;dial&#124;1&#124;&#38;quot; + llGetObjectName() + &#38;quot;&#38;quot;);
        llSetPrimitiveParams([
            PRIM_COLOR, ALL_SIDES, &#38;lt;1,0,0&#38;gt;, 1.0,
            25, ALL_SIDES, 0.00
        ]);
    }

    touch_end(integer total_number)
    {
        glyphused = 1;
        state default;
    }
}&#60;/code&#62;&#60;/pre&#62;
&#60;p&#62;&#60;/code&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>Edward Towton on "Ring Placement Problem"</title>
<link>http://www.alpha-fox.com/community/topic.php?id=249#post-1133</link>
<pubDate>Wed, 28 Oct 2009 03:22:15 +0000</pubDate>
<dc:creator>Edward Towton</dc:creator>
<guid isPermaLink="false">1133@http://www.alpha-fox.com/community/</guid>
<description>&#60;p&#62;I currently have two ring platforms set up on my land.  Both are embedded within a slab of walkway.&#60;/p&#62;
&#60;p&#62;I think I'm following the instructions correctly.  However, every time I arrive on one of the platform, I'm thrown backward toward the platform I just left.&#60;/p&#62;
&#60;p&#62;When I move my second platform off the walkway slab and onto the grass, I have no issues.&#60;/p&#62;
&#60;p&#62;I may just be missing something really stupid, but any help would be appreciated!  I like the rings and want to use them, but can't have travelers getting thrown through other people's buildings.&#60;/p&#62;
&#60;p&#62;Thanks!
&#60;/p&#62;</description>
</item>

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